#include <utils/lodgenerator.h>

ceLODGenerator::ceLODGenerator()
{
}

ceLinearLevelOfDetailSolver* ceLODGenerator::CreateLinearSolver(const ceBoundingBox &bbox, float maxDistance, bool getLast)
{
  float min = bbox.GetOuterRadius();
  float max = min + maxDistance;

  return new ceLinearLevelOfDetailSolver (min, max, getLast);
}
